Trench Wars

Wizards. Elves.
Giant robots with automatic weapons.

Wendell is dying for a change of scenery, but Clockworks City has a ban on all outsiders.

It’s a law punishable by death.

So how does a 5′ 10″ human hide among 1.5 BILLION gnomes?

By competing in the #1 televised extreme sport in the country, of course.

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There’s nothing wrong in asking for help. I’m not saying that it’s always easy or comfortable to do so—just that there’s nothing wrong in asking.

It took a while to figure out a plan that would get Morty, three humans, a midget troll and a fellow gnome across town without being noticed. There was a standing law in Clockworks City against off-landers, which meant, should they be caught, unspeakable things could happen. Since the Gate Wars, when other races decided that technology should be for everyone and not just the gnomes, there was a sudden and violent invasion of their homeland. Rogue humans, kutollum and evolu had rushed the portal into Clockworks City, killing hundreds of innocents. Because of the sad event, it was forbidden for outsiders to set foot onto the island of Pävärios…and most especially within Clockworks itself. The Prime Gate used by the gnomes had been shut down and dismantled. No one could show up unannounced or uninvited.

So the gnomes thought, anyway.

Morty kept the group isolated within the main area of the warehouse, where he’d dismantled the government installed cameras. They wouldn’t be able to leave anyway—Chuck’s sheer height, or even Lili’s for that matter, would catch the immediate attention of normals. Deloris lived across town and down one floor. They had to come up with an alternative plan.

“I’m not gettin in there, I said,” complained Dax. He planted his feet firmly in place and growled at Morty, “Don’t make me hurt you.”

The gnome sighed, “I know you don’t want to be here either, Dax, I get that, but I don’t know what else to do. If you have another idea of how to get you where you want to go, I’m all ears.”

Chuck snorted, “Actually, Dax is…HAHAHA!”

Dax glared at him and the wizard fell silent.

Shifted uncomfortably, Dax stared untrustingly at the makeshift crate. Alhannah was already sitting inside, holding Lili’s hand. The human girl looked pale and nauseated.

“Look Dax, I used up every scrap of wood I have. I don’t have anything left and I can’t get more until there’s another delivery. That won’t be for at least two more weeks. You want to be stuck here that long?”

“Of course not, but…”

With a nudge, “Then get in. I’ll get you across town as fast as I can.”

Chuck climbed in first and adjusted his position so he could lie down. He folded his beard neatly on his belly. He patted the spot next to him. “Come on my boy, the coffin express awaits.”

Dax glared, “That’s not funny.”

“Sure it was.”


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Overview & Preview

252 Pages

ISBN# ‎978-1614630517

This next book in the Chronicles series immerses Wendell in a completely different culture–gnomes. Billions of gomes. Wendell has to be healed and then faces a challenge of finding a way to immerse and graciate himself if he, Chuck, and Dax are going to be able to achieve the near impossible.

After the first three books, I was hooked, but nothing prepared me for the action and personal growth meshed with conflict Wendell would experience. I was sucked in, quickly paranoid, and then cheering for every inch of progress made. The humor in this book is off the charts. Truly funny, and I stopped several times to share sections with my kids.

Trench Wars is my favorite installation of the story. I wasn’t prepared for the switch from fantasy to sci-fi, but the shift was seamless. Better yet, it all just made perfect sense, because the connective world building is almost flawless.


– Amazon Review

What People Are Saying

Trench Wars...this author is creative, I mean who would think of little gnomes building huge robots to fight in! I don't really enjoy fight scenes, but I really enjoyed the ones in this book.

Wow. Wow. Wow. That was a lot of fun that went by way too fast.

By far my kid's favorite in the series! My children love stories that are Steam-Punk like the Legend of Korra series cartoons, so Trench Wars was just what they wanted. Mech battles, espionage, intrigue, this story has them all!

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